Matthew murchison baker3up defaultmaterial albedotransparency

For my grebe textures, I modelled them first, the baked and painted them in Substance Painter. This gives better control over the depth and cavity properties then in substance designer.

Created in unity for realtime, in engine rendering. The goal was to embrace the new cinematic tools that Unity has developed and build an amazing game environment.
I generated/modelled and animated each ship, modelled the all environment assets (expert the rocks). All characters where created by me in FUSE.