AAP-003

Matthew murchison baker3up defaultmaterial albedotransparency

For my grebe textures, I modelled them first, the baked and painted them in Substance Painter. This gives better control over the depth and cavity properties then in substance designer.

AAP-003

Created in unity for realtime, in engine rendering. The goal was to embrace the new cinematic tools that Unity has developed and build an amazing game environment.
I generated/modelled and animated each ship, modelled the all environment assets (expert the rocks). All characters where created by me in FUSE.

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