About a month ago I wrapped up my time at Alientrap, working there for the last few years was fantastic. The work itself was awesome with variety and unique new challenges. The real standout moments came from how the studio was run with trust and generosity. I’m so thankful for the time I had there, and I’m hoping I can carry those ideas and values that I got to experience into all my future projects.
Doing the entire character art pipeline for an FPS one week, then level design for asymmetrical VR next week, and maybe some optimization experiments on an RPG later is such a fun way to work. I’ll be uploading some of my work from Modbox and Gunhead over the next week or two, we made some pretty neat stuff!
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