Gunhead: Bridge Characters
The engineer has an analog aspect, with mechanical components and warm leather tool pouches.

The engineer has an analog aspect, with mechanical components and warm leather tool pouches.

The captain has a bold, authoritarian design, with lots of hard angles and formal details.

The captain has a bold, authoritarian design, with lots of hard angles and formal details.

The scientist is a huge character, especially in the first person. He has a rounded design that minimizes the intimidation factor, though he is truly a hulking form in the environment.

The scientist is a huge character, especially in the first person. He has a rounded design that minimizes the intimidation factor, though he is truly a hulking form in the environment.

The three bridge  characters with riggify controls.

The three bridge characters with riggify controls.

We wanted more life on the bridge, so I modelled, rigged, animated, and implemented our three full body bridge characters. I started form out 'talking heads', existing models of each character's head used for picture in picture dialogue. Looking at art form our past game, Cryptark, I designed new bodies, modelled them out and desiged a sequence of animations for each character.