Roles: Environment Artist, Modeler, Texture Artist, Lighting, Technical Artist
The back halls of spirits are a distinct world to themselves. They serve as break rooms, not just for hypothetical employees, but for the player. Each back room is complete cover from attack, a safe zone where the player can rest, resupply, or just sneak out of one store into another.
The art, specifically the lighting needed to support this 'safe zone' gameplay. By using brighter and warmer lighting the feel of the environment is a lot more welcoming.
Within each hallway I have designed small scenes that portray the life of workers at the Mill lake Mall, from tables for a meal to arcade cabinets ready to play, each room has a life and story of its own.
My contributions: Modelled and UV'd all assets, created or modified all tiling and trim sheet textures, directed and executed lighting, built shaders, designed post processing, research and layout design.
Spirits is a telekinetic 3rd person shooter set in the 80s.