Do your part in this WW2 invasion level, play as an allied soldier working their way through an enemy beach, airfield, occupied town, and have a final confrontation with their commander.
For this level design I used a collection of Synty Studios assets, along with the Modbox voxel system to create a large linear FPS level. I broke the map down into 3 acts: each with a varied play style, multiple paths, and unique challenges. Some areas require ranged combat against elevated enemies, othes a stealth aproach with lots of cover. The paths also allow the player to choose their comfort level intuitively based on the Visual distribution of enemy AI and their weponry.