Roles: Environment Artist, Modeler, Texture Artist, Lighting, Technical Artist
The mall is the area that ties Spirits together. It connects all of our individual areas, as well as supporting the main gameplay areas.
My contributions: Modelled and UV'd all assets, created or modified all tiling and trim sheet textures, directed and executed lighting, built shaders, designed post processing, research and layout design.
Spirits is a telekinetic 3rd person shooter set in the 80s.