Terraformers is an Android RTS that takes you across the galaxy in search of valuable resources. Use your army of mechs to take control planet by planet and terraform unchallenged!
For terraformers, I was the main 3D artist, with occasional ventures into technical art to support our programmers. I designed and implemented mech units, planets, space stations, and the launch trailer.
While on the team I also trained the design team in the PBR workflow with Substance Painter, developed a software agnostic workflow for to get models into the engine (making us a Max, Maya, and Blender friendly studio) and worked with the programming team to develop more efficient navmeshes and shaders.