Roles: Modeler, Rigger, Texture Artist, Look developer, Technical Artist
For this vehicle, I adapted the original concept by Ezra Day. The asset was built for 2015-19 mobile hardware and the massive scale of the in-game battles. I used a mobile-friendly poly count and texture size.
Part of the early work on an unannounced title, the Fury Star is a quick fighter with several hard-points.
As the first fighter developed for the game, I used this ship to establish the rigging workflow to allow for dynamics wings, upgradable hardpoints, and AI/Aim assist driven turrets.