Seemlesly blend up to 4 materials across any mesh.
4 unique materials based on the substance Unity 5 exporter. Run through try-planer blending before being mixed using vertex colours.
Tri-Planar mapping eliminates texture stretching on cliffs or overhangs for a more realistic environment. All without any UV maps.
Tri-Planar Terrain Splat Shader
Using triplanar projection for up to 4 sets of PBR materials, any artist can paint their own gorgeous landscapes with vertex colour Splats.
- Works on any mesh.
- No UV's required.
- Can be painted in engine or in DCC.