I am an active digital designer, specializing in realtime environments, but with a history of graphic and web design. My experience ranges from award-winning animation to founding the Canadian design studio Double M Digital.
I've worked with many studios including Alientrap Games, Stitch media, Light Beach Entertainment, and the Canadian Government Communications Research Center.
Feel free to reach out and say hi!
Chief Executive Officer at Double M Digital, a game studio located just outside of toronto in the GTA
Working closely with the in house designers, I took the rough map designes and descriptions and brough them to life as polished 2D printable battlemaps.
Working with an amazing team of programmers and designers I contributed to the multiplayer VR sandbox Mobox, the PS4 first-person shooter Gunhead, the whimsical adventure game Wytchwood, and a variety of unannounced projects.
My responsibilities included: shader development and rendering optimization; level design; environment art; marketing, video and graphic design; asset modeling and texturing; as well as character art, rigging, and animation.
Working off of work from a previous contract, I was brought in to sequence timelines and build up dynamic shots with Cinemachine. Working closely with their lead designer and lead animator. I built new sets, designed some real time visual effects, and choreographed animations to meet the desired direction for the trailer and to emphasize the game content.
I build 3D assets for an upcoming game.
Modelled and UV'd all assets, created or modified all tiling and trim sheet textures, directed and executed lighting, built shaders, designed post processing, research and layout design.
Spirits is a telekinetic 3rd person shooter set in the 80s.
I was brought in to build and shoot the Terrorarium early access trailer. I was brought in to sequence timelines and build up dynamic shots with Cinemachine. Working closely with their lead artist I built new sets, designed some real time visual effects, and choreographed animations to meet the desired direction for the trailer and to emphasize the game content.
The cinematics team was in charge of creating a very dramatic visual feel for the trailer, something similar to the infamous Gears Of War "Mad World Trailer".
I developed interactive visualizations showing cellular infrastructure using Unity and Mapbox.
I make 3D Vehicles for use in Unity.
As the founder and lead designer at Double M Digital, I held responsibility for all areas of business, from clients to taxes. I also was the lead designer for all web and graphic design projects, as well as for interactive games.
Worked as a 3D artist for the college, consulting and creating art and tools for the student Capstone team 'Outcast Studios'.
As a Co-op placement I was responsible for working in the Tourism and Communications team. In my time there I was responsible for designing all print a web media for the Clarington Blooms campaign, as well as several booklets, posters, magazine covers and other print materials.
I was a facilitator for a sub-group of 5 local industry experts at a Sheridan College sponsored Creative Problem Solving (CPS) facilitation. My duties included gathering the opinions and thoughts of participants, and guiding the resource group through the different tools used.
My duties for the scouting fair included all visual media. This included a custom website, coded in HTML and CSS; running a twitter feed and eMail campaign; writing and illustrating 4 small activity books aimed at different age groups (Beavers, Cubs, Scouts, Venturers); A large banner; The fair logo; local maps; customer service and maintaining a consistent visual style and verbal message across all media. On the day of I also Spoke as a keynote on the National Youth Spokesperson program, and conducted tours by Canoe of the scenic creek leading to Samac lake.
As a National Youth Spokesperson for Scouts Canada I had the opportunity to represent Scouting to newspapers, radio, TV, and at events. I was privileged to specialized information and given professional Public Relations training via Holms PR in Toronto.
As a member of the safe walk team, my partner and I escort students and faculty across campus at night. SafeWalk is a student union service to make safety on campus easier, we cna be reached in the B-Wing any school night or through security.
As the graphic designer to Cobourg health Shoppe I designed posters, Gift Cards, and Commercials.
As area youth commissioner I was in charge of promoting youth leadership and youth lead activities in the Lakeshore Ridge areas. This involved going to events, meetings, and camps as well as interacting with youth whenever possible. Beyond these duties, I held 50% responsibility fo the area along with the Area Youth Commissioner. These duties included meetings with higher level Scouts Canada officials and budgetary oversight.
Over my three years on the 1st LSRV executive, I held a variety of positions. I began my executive career as Vice-President, where I mostly filled in for and shadowed the current President.
As President, I built systems and encouraged participation from other ventures in the planning of events.
As secretary, I sought to improve on previous areas where items were disorganized or forgotten.
My accomplishments here would include leading in the planning and execution of a week long canoe trip up the Rideau canal and fundraising and planning a 10 day trip to Newfoundland with three other Venturer Scouts.
As a member of the Day out With Thomas Crew, I had a variety of responsibilities. These included riding and ensuring the safety of attendees on the train, guiding attendees to locations on site, admissions at the front gate, traffic control at the train track crossing.