The last refuge ~ Blender 3.0 Cycles X

Blenders amazing adaptive subdivision (tessellation) meant this screen was super simple to direct and manage while giving me full creative control through procedural texturing.

A scene I modeled to put Cycles X through its passes! Imagined as an old cave tunnel that has been occupied as a safe haven for survivors in a cataclysm.

Rendered with the brand new Blender 3.0 using the Cycles X render engine. Textures are complexly procedural in Blender, and adaptive subdivisions were used to add dynamic and optimized details to the environment.